I want 20 permille and I get 19.99989 something? It's required to have the editor hold the grade a designer wants.Īdditionally I can't figure why if I select a track section (Blue Outlined) why do I have to select ('E' key or Select Button) it again. (yellow lines)The gradient field 20 permille becomes 19.9998. I'd 'prefer' to enter what I want, review it and then an 'OK' button to set the grade, as in the Transform Panel.Įxample: I'll set (type in ) a grade of 20 in the permille field ( 2.0 percent ) and then when I have to select the already selected track section ( why do I have to re-select) in order to use the 'Z' key to add track section to the TDB. This is probably my not fully understanding how it works.įor instance, when track is flipped, ('T' key) **the track grade 'slope' changes AS YOU TYPE EACH CHARACTER into the grade dialog. Entering (typing) into the gradient dialog panel sometimes produces unwanted results. Until you get used to working with gradients get down close and personal as you adjust track grade. Less smooth but still looking good you can elevate / descend in 0.2 percent steps. If you want a very smooth a gradient transition, use 1.5 meter track sections with each sections elevation greater or less than the previous track section by 0.1 per-cent or 1.0 per-mille or 0.058 degrees. All three of these gradient values are displayed on the TSRE panel, left side. 0.1 grade per-cent is equal to 1.0 per-mille which is equal to 0.058 degrees (MSTS measurment) steps.Ħ. The track will elevate or decend in 0.1 per-cent steps with each key tap of 8 or 2.ĥ. Holding the keyboard CTRL key down, tap either NumPad 8 for up or NumPad 2 for down.Ĥ. This puts just installed track section in ROTATE Mode.ģ. We remember the 'snap' elevation settings to get a smooth gradient transition.
![msts route editor msts route editor](https://lasopapharma527.weebly.com/uploads/1/2/7/3/127341618/882687003.png)
Okay verbage exausted, Time for my first TSRE Tip: Anyone know exactly how many? I don't but the map is scary! Have a look here if you're curious.
MSTS ROUTE EDITOR MOD
So in keeping with community standards I of course decided to pass on any trick and tips I 'discovered' as I happily mod through the 'Zoo' Interlocking (aptly named btw) Hundreds of levers on the Zoo machine. so I pulled all track out on the Philadelphia Tile! Turned out this is the prefect arena to practice with TSRE as generally all the track is there except it badly needed a bit of re-configuration. Being dissatisfied with the look and 'feel' of the Zoo Interlocking I decided a good way to learn the new TSRE Editor would be to mod the Prr Terminal zone, about 2 tiles worth of very complicated track. Besides I am just a bit burned out having devoted working waaay over my quota to get the LIRR released before year end 2016.
MSTS ROUTE EDITOR MANUAL
I mean FULLY explore ALL features (many!) of the new editor TSRE5 before building out along the Oyster Bay Line which now ends at East Williston.Īfter I released the LIRR Beta I puttered around but found myself making little progress as I didn't fully understand the inner working of TSRE, spending too much time in the manual looking up whatever and not making much progress. I badly needed to learn the new route editor before continuing my build on the Long Island Rail Road. Save times over a minute and frequent crashes made working with the route more pain than gain.Ģ. Additionally it had become almost impossible to edit the PRR-East using the Microsoft/Kuju Route Editor. All needed track sections are now available.
![msts route editor msts route editor](https://msts.steam4me.net/tutorials/images/ig_r101.jpg)
The Zoo Interlocking was built with the available tracks at the time which left it as a work in progress when the proper track sections became available. I have been for the past month or so reworking track in the Zoo Interlocking at the Philadelphia Terminal on the PRR-East Region route exclusively using the new route editor, TSRE5 available hereġ.